Heros
Conqueror-Alexander
Lethal Strike: When the target hero has more than 50% troops, deal 150% damage.
Leadership: When in battle, all enemy units lose 3% attack and defense.
The Great-Alexander
Soul Reaper: When the target hero has more than 50% troops, deal 170% damage.
Leadership: When in battle, all enemy units lose 5% attack and defense.
Events?
Hero Shop
1.Dismiss normal heroes and receive hero fragments.
2. Dismiss skilled heroes and receive a large amount of hero fragments.
Hydra Event (this is NOT new but will be coming back, I will leave the information of it, requested by Aldor)
Rules
1.You can create 2 copies per day.
2.You can pay for 1 more copy per day.
3.Troops will be 100% replenished.
4.You can earn Heroes by defeating the Hydra,
5.Defeating a certain amount of monsters will spawn the Hydra boss,and reward large amounts of Spirit Stones.
6.The more monsters killed, the higher your rank.
7.Earn a poweful weapon via the ranking rewards: Bow of Herucles.
Spend Gold Coins to increase your Hero’s fighting capabilities.
This buff will only be in effect for this copy.
Images
Attacking/Defeated player or Treasure
Other
Removed
there has been quite a few removals of assets, there are to many just to put so I will put a screenshot of some of the names:
Others (these I can not make sense of so I'll leave it how I found it, in brackets are translations)
<!--VIP礼包--> (<!--VIPPACK-->)
<string name="vip_gift_pack_new">VIP Gift Pack</string>
<!--老版英雄名称--> (<!--The old version of the hero name-->)
<string name="PACK_TYPE_CARD_HERO_Aaron">Aaron</string>
<string name="PACK_TYPE_CARD_HERO_Abel">Abel</string>
<string name="PACK_TYPE_CARD_HERO_Bard">Bard</string>
<string name="PACK_TYPE_CARD_HERO_Baron">Baron</string>
<string name="PACK_TYPE_CARD_HERO_Caesar">Caesar</string>
<string name="PACK_TYPE_CARD_HERO_Carl">Carl</string>
<string name="PACK_TYPE_CARD_HERO_Don">Don</string>
<string name="PACK_TYPE_CARD_HERO_Duke">Duke</string>
<string name="PACK_TYPE_CARD_HERO_Earl">Earl</string>
<string name="PACK_TYPE_CARD_HERO_Edward">Edward</string>
<string name="PACK_TYPE_CARD_HERO_Fitch">Fitch</string>
<string name="PACK_TYPE_CARD_HERO_Frank">Frank</string>
<string name="PACK_TYPE_CARD_HERO_Gary">Gary</string>
<string name="PACK_TYPE_CARD_HERO_Gordon">Gordon</string>
<string name="PACK_TYPE_CARD_HERO_Harry">Harry</string>
<string name="PACK_TYPE_CARD_HERO_Howar">Howar</string>
<string name="PACK_TYPE_CARD_HERO_Ian">Ian</string>
<string name="PACK_TYPE_CARD_HERO_Isaac">Isaac</string>
<string name="PACK_TYPE_CARD_HERO_Jacob">Jacob</string>
<string name="PACK_TYPE_CARD_HERO_Jerry">Jerry</string>
<string name="PACK_TYPE_CARD_HERO_Kent">Kent</string>
<string name="PACK_TYPE_CARD_HERO_Kirk">Kirk</string>
<string name="PACK_TYPE_CARD_HERO_Larry">Larry</string>
<string name="PACK_TYPE_CARD_HERO_Levi">Levi</string>
<string name="PACK_TYPE_CARD_HERO_Marvin">Marvin</string>
<string name="PACK_TYPE_CARD_HERO_Michael">Michael</string>
<string name="PACK_TYPE_CARD_HERO_Neil">Neil</string>
<string name="PACK_TYPE_CARD_HERO_Norton">Norton</string>
<string name="PACK_TYPE_CARD_HERO_Oliver">Oliver</string>
<string name="PACK_TYPE_CARD_HERO_Owen">Owen</string>
<string name="PACK_TYPE_CARD_HERO_Paul">Paul</string>
<string name="PACK_TYPE_CARD_HERO_Porter">Porter</string>
<string name="PACK_TYPE_CARD_HERO_Quentin">Quentin</string>
<string name="PACK_TYPE_CARD_HERO_Quinn">Quinn</string>
<string name="PACK_TYPE_CARD_HERO_Robin">Robin</string>
<string name="PACK_TYPE_CARD_HERO_Ryan">Ryan</string>
<string name="PACK_TYPE_CARD_HERO_Sam">Sam</string>
<string name="PACK_TYPE_CARD_HERO_Steven">Steven</string>
<string name="PACK_TYPE_CARD_HERO_Taylor">Taylor</string>
<string name="PACK_TYPE_CARD_HERO_Tim">Tim</string>
<string name="PACK_TYPE_CARD_HERO_Upton">Upton</string>
<string name="PACK_TYPE_CARD_HERO_Uriah">Uriah</string>
<string name="PACK_TYPE_CARD_HERO_Vic">Vic</string>
<string name="PACK_TYPE_CARD_HERO_Valent">Valent</string>
<string name="PACK_TYPE_CARD_HERO_Wade">Wade</string>
<string name="PACK_TYPE_CARD_HERO_Webb">Webb</string>
<string name="PACK_TYPE_CARD_HERO_Xavier">Xavier</string>
<string name="PACK_TYPE_CARD_HERO_Yale">Yale</string>
<string name="PACK_TYPE_CARD_HERO_York">York</string>
<string name="PACK_TYPE_CARD_HERO_Zachary">Zachary</string>
<string name="PACK_TYPE_CARD_HERO_Ziv">Ziv</string>
<!--吸血鬼,版本号,注意2.3.20版本其它语言进行翻译-->
(!--Vampire, version number, note 2.3.20 version translated in other languages-->)
<string name="PACK_TYPE_HERO_VAMPIRE">Dracula</string>
GC in persentages
You can exchange 20 minor heraldries for 2 major heraldry with %d gold coins?(You can exchange major heraldry for tougher heroes)
<string name="fb_login_btm_msg">Receive %d Gold coins for free</string>
<string name="PACK_TYPE_NEW_SERVER_CHEST_DESC">Open to get one 1-star hero + one double EXP card + %d gold</string>
It costs %d gold coins to change your nickname,continue?
<string name="vip_toast_gold_short_msg">Costs %d Gold Coins to activate Golden VIP for 7 days, giving you a lot of awards</string>
<string name="vip_toast_gold_long_msg">Building Array+%1$s, Marching Array+%2$s, Arena +%3$s, Resource Output +%4$s, Hero Exp +%5$s, Chat Color turn to Purple, One Golden VIP Gift will be rewarded daily.\nGolden VIP Gift include: Big Resource Car*%6$s, %7$s Copper Coin, Cast Iron *%8$s (Worth %9$s Gold Coins)</string>
<string name="vip_toast_dimond_short_msg">Cost %d Gold Coin to activate Diamond VIP for 7 days, will get a lot of awards</string>
<string name="vip_toast_dimond_long_msg">Building Array+%1$s, Marching Array+%2$s, Arena +%3$s, Resource Output +%4$s, Hero Exp +%5$s, Chat Color turn to Red, One Diamond VIP Gift will be rewarded daily.\nDiamond VIP Gift include: Big Resource Car*%6$s, %7$s Copper Coins, Cast Iron *%8$s (Worth %9$s Gold Coins)</string>
<string name="refresh_success_normal">Basic refresh successful. Cost %d gold.</string>
<string name="refresh_success_medium">Intermediate refresh successful. Cost %d gold.</string>
<string name="refresh_success_advanced">Adanced refresh success, cost %d gold.</string>
<string name="First_Charge_II_get_reward_fail">Cant get rewards, for the first recharge of any amount you can receive the value of %d gold Royal Gifts! </string>
<string name="First_Charge_II_gift_desc">first recharge any amount you can receive the value of %d gold royal gifts!</string>
<string name="hero_strengthen_multiply_tips">During the event, Attack and defense bonuses received from Hero enhancements will be doubled. Spend 500 Copper Coins, %1$d Gold Coins or %2$d Gold Coins on hero enhancements and have the attack and defense bonus doubled. What are you waiting for!</string>
<string name="gem_alchemyview_coin_tip">%d Gold Coins are required as the catalyst for alchemy.</string>
The_Alliance_War (IC, Imperial City)
Previously:
1) Alliance Points Reward\n  Ranking Reward:\n    
1st: Alliance Gold Coins x100\n    
2nd: Alliance Gold Coins x90\n    
3rd: Alliance Gold Coins x80\n  Victory Reward:\n    Alliance Gold Coins x100\n   Participation Reward:\n     Alliance Gold Coinsx200(MAX)\n     The more participating members, the higher the reward.
2) Emperor Privileges\n  Enjoy 10 Emperor Privileges
3) Individual Points Reward\n  Lots of Individual Contribution Points and Spirit Stones\n\n For reward details and event rules, please see the Help window.
Now:
1) Alliance Points Reward\n  Ranking Reward:\n    
1st: Alliance Gold Coins x%1$d\n    
2nd: Alliance Gold Coins x%2$d\n    
3rd: Alliance Gold Coins x%3$d\n  Victory Reward:\n    Alliance Gold Coins x%4$d\n   Participation Reward:\n     Alliance Gold Coinsx%5$d(MAX)\n     The more participating members, the higher the reward.
2) Emperor Privileges\n  Enjoy 10 Emperor Privileges
3) Individual Points Reward\n  Lots of Individual Contribution Points and Spirit Stones\n\n For reward details and event rules, please see the Help window.\n</string>