Search This Blog

Tuesday 11 November 2014

v2.3.45

Like I've said, I have moved to http://ageofwarringempireinfo.blogspot.com here's a link to this update.

Monday 10 November 2014

Migration

This Blog will be moving to http://ageofwarringempireinfo.blogspot.co.uk/, there are a few reasons for this:


1. the admin/creator of this site is producing less content, she has not given up on the blog but she's adding new pages to the left column.


2. Her Blog has been up a lot longer than mine, because of that she has a lot more views than my blog (around 10 times more).


This blog will still be available for you to view previous updates (I could of put a simple piece of code in the Blog to automatically redirect to the blog), but from the post onwards I do not expect to post any more content here.

Tuesday 4 November 2014

v.2.3.44

Heroes

Earth Shaker-Poseidon
Earth Shatter: The first attack deals 200% damage and is split across all enemy units.
Poseidon's Wrath: For each attacking target, there is a 25% chance to disable the target's abilities for 1 round a combat.

Dragon
Flame Strike: Every attack has a 100% to attack enemies in the same row as the target, dealing 40% damage, and deal 10% damage to units in adjacent row.
Hardened Scales: Every time Dragon is attacked, he reflects 10% of the damage received to a single unit. Does not activate when receiving a killing blow.

Unholy Dragon
Unholy Flames: Every attack has a 100% to attack enemies in the same row as the target, dealing 50% damage, and deal 10% damage to units in adjacent row.
Hardened Scales: Every time Dragon is attacked, he reflects 10% of the damage received to a single unit. Does not activate when receiving a killing blow.

Chaos Dragon
Chaos Flames: Every attack has a 100% to attack enemies in the same row as the target, dealing 60% damage, and deal 10% damage to units in adjacent row.
Hardened Scales: Every time Dragon is attacked, he reflects 10% of the damage received to a single unit. Does not activate receiving a killing blow.


Turkey Gift
(it is not just a activity, event, or restricted to a item, to I have made it its own section)

Rules

Spend gold coins and win a large equipment gift pack
1. The gift pack contains: High quality equipment, green quality equipment.
2. Turkey coupons. A material used to create luxury equipment. There is a chance to get them from turkey gift packs. The better the gift pack, the higher the chance of getting turkey coupons.

Stuff the turkey with equipment of the same quality and roast it to receive higher quality equipment.
1. Select a turkey. Once the roasting ends, you will receive an equipment of a different quality.
2. The equipment you select to roast will be lost, and you will receive a random equipment of a better quality. Spirit stones and forging stones used to upgrade your equipment will be returned. Gems will be removed and placed in your gem bag.
3. Use a small amount of gold coins to receive higher quality equipment. Blue equipment can be roasted for free.
4.After roasting, you may choose to use gold coins to receive 1 additional equipment of the same quality.
5.Luxury equipment will be released during this event. Heroes equipped with luxury equipment will receive 1 additional skill.
6. Turkey coupons are used to create luxury equipment. There is a chance to get them from turkey gift packs.

    <string name="TurkeyGift_Level1">Normal Turkey Gift Pack</string>
    <string name="TurkeyGift_Level2">Delicious Turkey Gift Pack</string>
    <string name="TurkeyGift_Level3">Luxurious Turkey Gift Pack</string>
    <string name="TurkeyGift_RewardTips">You will receive 1 random %s quality equipment. \nTip: The soul stones and forging stones from the equipment used as materials in the event will be returned.</string>
<!--火鸡活动-->
    <string name="NOPVE_NOEMPTY_SPACE">Insufficient building slots, please upgrade your city hall or demolish a barrack!</string>
    <string name="NOPVE_NOBARRACK_SPACE">Unable to complete operation, please build the corresponding barrack!</string>
    <string name="TurkeyGift_Choose">Select</string>
    <string name="TurkeyGift_Tab1_Title">Roast Turkey</string>
    <string name="TurkeyGift_Tab2_Title">Turkey Gift Pack</string>
    <string name="TurkeyGift_PleaseChooseTurkey">Choose a turkey</string>
    <string name="TurkeyGift_ChooseEquip0">Please select %d green equipment</string>
    <string name="TurkeyGift_ChooseEquip1">Please select %d blue equipment</string>
    <string name="TurkeyGift_ChooseEquip2">Please select %d purple equipment</string>
    <string name="TurkeyGift_ChooseEquip3">Please select %d orange equipment</string>
    <string name="TurkeyGift_ChooseEquip4">Please select %d red equipment</string>
    <string name="TurkeyGift_ChooseEquip5">Please select %d turkey coupons</string>
    <string name="TurkeyGift_ChooseSpeed">Reduce roasting time by %d minutes</string>
    <string name="TurkeyGift_SpendMore">Spend gold coins to receive %1$d random %2$s quality equipment</string>
    <string name="TurkeyGift_SpendMore">Congratulations, you have received a %1$s quality equipment - %2$s. Spend gold coins to receive another %3$s quality equipment!</string>
    <string name="TurkeyGift_Color0">Green</string>
    <string name="TurkeyGift_Color1">Blue</string>
    <string name="TurkeyGift_Color2">Purple</string>
    <string name="TurkeyGift_Color3">Orange</string>
    <string name="TurkeyGift_Color4">Red</string>
    <string name="TurkeyGift_PicTips">Use %1$d %2$s quality equipment for roasting, and receive a %3$s quality equipment</string>
    <string name="TurkeyGift_PicTipsSpec">Use %d turkey coupons and receive a luxury equipment</string>
    <string name="TurkeyGift_PicTips2">You received %1$d %2$s quality equipment</string>
    <string name="TurkeyGift_PicTipsSpec2">you will receive %d luxury equipment</string>
    <string name="TurkeyGift_TurkeyTitle1">Blue Equipment</string>
    <string name="TurkeyGift_TurkeyTitle2">Purple Equipment</string>
    <string name="TurkeyGift_TurkeyTitle3">Orange Equipment</string>
    <string name="TurkeyGift_TurkeyTitle4">Red Equipment</string>
    <string name="TurkeyGift_TurkeyTitle5">Luxury Equipment</string>
    <string name="TurkeyGift_RewardTipsTurkey">You will use %1$d turkey coupons, and receive 1 random %2$s</string>
    <string name="TurkeyGift_TAB2_Desc">Receive %1$d pieces of equipment, guaranteed to receive 1 %2$s equipment</string>
    <string name="TurkeyGift_TBA2_GetTurkeySpool">You received %d turkey coupons</string>
    <string name="TurkeyGift_TAB1_NoEquip">Insufficient Equipment</string>
    <string name="TurkeyGift_TAB1_KeypresTurkeySpool">Turkey coupons are used to create luxury equipment. There is a chance to get them from turkey gift packs</string>

Icons

set_equip_red_bow.png

set_equip_red_cloth.png

set_equip_red_gun.png

set_equip_red_nicklace.png

set_equip_red_pike.png

set_equip_red_sword.png
 
Others    
 
Your request for help has been sent to all allies!
Immediately join an alliance to receive gold coins!
The gold coins will be sent to your mail.

other_alliance_frd_help_speedup_building: %1$d of your allies are helping you build: %2$s, time saved:%3$s
other_alliance_frd_help_speedup_upgrade: %1$d of your allies are helping you upgrade: %2$s, time saved:%3$s
other_alliance_frd_help_speedup_tech: %1$d of your allies are helping you research: %2$s, time saved:%3$s
 
Alliance Help
Help me %1$s%2$s
Help your allies by speeding up their countdown! The higher the level of your city hall, the more times you may be helped!
Help everybody
Research
Helped successfully!
None of your allies are requesting help at the moment
You have not joined an alliance!

 
main_city_stop_make_soldier: Would you like stop training troops?
main_city_finish_make_soldier: Would you like to instantly finish training troops?
     
 
    <!--夺宝奇兵-->
    <string name="activity_treasure_raider_title">夺宝奇兵</string>
    <string name="activity_treasure_raider_tab1_desc">1.点击刷新有概率获得更高级宝图\n2.每次寻宝前都可以获得3(这个数值由服务器下发)次免费刷新机会\n3.寻宝后可以获得宝图所包含的随机道具和固定道具\n4.寻宝倒计时结束后不用忘记来领取宝物哦</string>
    <string name="activity_treasure_raider_tab2_desc">1.抢夺玩家有概率获得对应碎片\n2.抢夺战斗不会消耗士兵\n3.免战状态可以防止被其他玩家抢夺,但是也不能攻击其他玩家\n4.抢夺和防守布阵会影响竞技场阵型</string>
    <string name="activity_treasure_raider_tab3_desc">1.消耗对应碎片可以换取各类稀有道具</string>
    <string name="activity_treasure_button_search">寻宝</string>
    <string name="activity_treasure_button_raid">夺宝</string>
    <string name="activity_treasure_button_reformation">布阵</string>
    <string name="activity_treasure_button_rid_of_war">免战</string>
    <string name="activity_treasure_button_change">换一批</string>
    <string name="activity_treasure_can_search_times">寻宝次数</string>
    <string name="activity_treasure_can_raid_times">夺宝次数</string>
    <string name="activity_treasure_is_searching">宝藏探索中</string>
    <string name="activity_treasure_refresh">点击刷新,随机解锁一种宝藏</string>
    <string name="activity_treasure_level_0">低级宝藏</string>
    <string name="activity_treasure_level_1">普通宝藏</string>
    <string name="activity_treasure_level_2">高级宝藏</string>
    <string name="activity_treasure_level_3">稀有宝藏</string>
    <string name="activity_treasure_level_4">传说宝藏</string>
    <string name="activity_treasure_level_5">史诗宝藏</string>
    <string name="activity_treasure_level_desc">%s信息</string>
    <string name="activity_treasure_level_may">可能获得</string>
    <string name="activity_treasure_level_must">必定获得</string>
    <string name="activity_treasure_raid_rate_label">抢夺率</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_1">宝物碎片1</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_1_DESC">用来合成宝物的碎片1,用于夺宝奇兵活动</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_2">宝物碎片2</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_2_DESC">用来合成宝物的碎片2,用于夺宝奇兵活动</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_3">宝物碎片3</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_3_DESC">用来合成宝物的碎片3,用于夺宝奇兵活动</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_4">随机碎片</string>
    <string name="PACK_TYPE_ATY101_FRAGMENT_4_DESC">随机获得宝物碎片1~3中的一个</string>
    <string name="activity_treasure_search_times_with_coin">花费金币补充一次寻宝次数,是否继续?</string>
    <string name="activity_treasure_clear_cd_with_coin">花费金币清除cd,是否继续?</string>
    <string name="activity_treasure_log_him_her">他</string>
    <string name="activity_treasure_log_do_raid">打劫了</string>
    <string name="activity_treasure_log_to_do_raid">企图打劫</string>
    <string name="activity_treasure_log_do_raid_fail">不过被%s击败了</string>
    <string name="activity_treasure_log_do_raid_no_item">不过什么都没抢到</string>
    <string name="activity_treasure_log_do_raid_item">抢走了%1$s x%2$d</string>
    <string name="activity_treasure_avoid_attack_succ">开启免战成功</string>
    <string name="activity_treasure_remove_avoid_attack_succ">关闭免战成功</string>
    <string name="activity_treasure_open_avoid_attack_desc">开启免战则无法抢夺其他玩家,但是也不会被其他玩家抢夺,是否继续?</string>
    <string name="activity_treasure_close_avoid_attack_desc">关闭免战则可以抢夺其他玩家,但是也会被其他玩家抢夺,是否继续?</string>
    <string name="activity_treasure_buy_attack_times_desc">花费金币补充一次夺宝次数,是否继续?</string>
 
 
    <!--邮件获取奖励成功提示-->
    <string name="mail_get_rewards_succ_desc">Please check your inventory .(Gems and equipment can be found by going to the corresponding building)</string>

Wednesday 29 October 2014

v2.3.43

Heroes

Paladin-Roland
Holy Light: Every attack deals 110% damage and heals Roland for 5% of the damage dealt as hit points.
Guardian-Roland
Angel's Blade:Every attack deals 120% damage and heals Roland for 10% of the damage dealt as hit points.
 
Thief-Goblin
Steal:Every attack lowers the targets attack by 5%, and increases Goblin's attack by 10% (stacks 5 times).
Minion-Goblin
Mischievous Strike:Every attack lowers the targets attack by 10%, and increases Goblin's attack by 20% (stacks 5 times).
Demon-Goblin
Crafty Strike:Every attack lowers the targets attack by 15%, and increases Goblin's attack by 25% (stacks 5 times)
 
Beast-Hydra
Crippling Poison: When Hydra is attacked or makes an attack, the target that comes into contact with Hydra will be poisoned and receive 15% damage from Hydra for each round of combat until the end of the battle. Similar effects do not stack.

Monstrosity-Hydra
Deadly Poison: When Hydra is attacked or makes an attack, the target that comes into contact with Hydra will be poisoned and receive 25% damage from Hydra for each round of combat until the end of the battle. Similar effects do not stack.
Nightmare-Hydra
Fatal Poison: When Hydra is attacked or makes an attack, the target that comes into contact with Hydra will be poisoned and receive 35% damage from Hydra for each round of combat until the end of the battle. Similar effects do not stack.

Events
 
Victory Rewards

During the event, participants that are victorious in the challenges they make, will be able to collect a reward by reaching the designated amount of victories.

1.Battle: Find opponents, join in Cross-Server Player-Versus-Player combat.
2. Honor Points: Find opponents and challenge them in battle. Be victorious and win Honor Points. A defeat results in loss of Honor Points (When searching for opponents, you will not gain or lose honor points)
3. Rank: The more honor points, the higher your ranking.
4.PVP Title: The more honor points,the higher your PVP title.
5.Rewards: Rewards include a Challenger reward, a Ranking reward and a PVP Title.
6.Every day, when initiating a challenge, your first %1$d victories will give a random reward after the battle ends.
7.Rank Reward: When the event ends, participants will be given a reward according to their rank. The higher you rank, the better the reward.
8.PVP Title reward: When a player obtains a PVP Title, they will be able to collect the reward for that title.
9.Participants that are victorious in the challenges they make, whom acquire the designated amount of victories will be able to collect a reward.
10.Battle losses: Troop loss will occur for each battle. Once the battle ends, %2$d%% of the troops lost will be revived.
11.Defeat Bonus: If a participant is defeated after making a challenge,they will receive a combat bonus. Every defeat grants %3$d%%, up to a maximum of %4$d%%. After being victorious, this bonus will be lost. (This BUFF can only be obtained when actively challenging others)

1. Find an opponent and challenge. If you are defeated you will receive a defeat bonus which increases your combat stats.
2. Every defeat increase attack, defense and life by %1$d%%, up to a maximum of %2$d%%.\
.This bonus is lost if you are victorious in combat.

Hero Evolution-Epic

During the event, you may evolve any 5 star legendary hero into a 6 star epic hero.

1.During the event, you may evolve any 5 star epic hero into a 6 star epic hero.
2. After a hero is evolved, the hero stays at the same level and keeps their rebirth and enhancement bonuses.


You do not have a 5 star epic hero

Are you sure you want to evolve %s into a 6 star epic hero? After a hero is evolved, the hero stays at the same level and keeps their rebirth and enhancement bonuses.

Saint - Joan of Arc
4S, 6 Star Hero. Holy Blade: When attack a target, there is a 30% chance to deal 40% damage to 2 random nearby targets. The main target that is attacked takes 100% damage

Wind Runner - Atlanta
4S, 6 Star Hero. Double Damage: There is a 15% chance to deal double damage to the target; Volley: There is a 15% chance to attack the main target and also deal 60% damage to the two units behind.

Tyrant
4S, Super 5 Star Hero, Slaughter: When attacking, if the target has less troops than Leo, he will deal an extra 30% damage.

Tyrant
4S, 6 Star Hero, Slaughter: When attacking, if the target has less troops than Leo, he will deal an extra 30% damage.

<string name="PACK_TYPE_CARD_HERO_DULLAHAN_TORMENTOR_DESC" formatted="false">Crash: When Dullahan dies, he will deal 240% damage to the enemy that killed him</string>


Others
 
<!--去PVE版任务引导-->
    <string name="NOPVE_TASKGUIDE_NAME">Notice</string>
    <string name="NOPVE_TASKGUIDE_DESC0">Build a %1$s</string>
    <string name="NOPVE_TASKGUIDE_DESC1">Upgrade %1$s to Level %2$d</string>
    <string name="NOPVE_TASKGUIDE_DESC2">Train %d Troops</string>
    <string name="NOPVE_TASKGUIDE_DESC3">Upgrade %1$s to Level %2$d</string>
    <string name="NOPVE_TASKGUIDE_DESC4">Attack a player and be victorious %d times</string>
    <string name="NOPVE_TASKGUIDE_DESC5">Successfully occupy a wilderness %d times</string>
    <string name="NOPVE_TASKGUIDE_DESC6">Challenge the arena %d times</string>
    <string name="NOPVE_TASKGUIDE_DESC7">Build %d fortifications</string>
    <string name="NOPVE_TASKGUIDE_DESC_DEFAUT">There is no guide for achievements</string>
 
    <string name="achievement_name_101">Expanding Reserves 1</string>
    <string name="achievement_name_102">Expanding Reserves 2</string>
    <string name="achievement_name_103">Grain Hoarder 1</string>
    <string name="achievement_name_104">Grain Hoarder 2</string>
    <string name="achievement_name_105">Impenetrable 1</string>
    <string name="achievement_name_106">Impenetrable 2</string>
    <string name="achievement_name_107">Great Aim 1</string>
    <string name="achievement_name_108">Great Aim 2</string>
    <string name="achievement_name_109">Brave Knight 1</string>
    <string name="achievement_name_110">Brave Knight 2</string>
    <string name="achievement_name_111">Necessary Tactic 1</string>
    <string name="achievement_name_112">Necessary Tactic 2</string>
    <string name="achievement_name_113">Fortified 1</string>
    <string name="achievement_name_114">Fortified 2</string>
    <string name="achievement_name_115">Wood Production 1</string>
    <string name="achievement_name_116">Wood Production 2</string>
    <string name="achievement_name_117">Food Supplies 1</string>
    <string name="achievement_name_118">Food Supplies 2</string>
    <string name="achievement_name_119">Power Surge 1</string>
    <string name="achievement_name_120">Power Surge2</string>
    <string name="achievement_name_121">Path to Recovery</string>
    <string name="achievement_name_122">Improving Defenses</string>
    <string name="achievement_name_123">Arena Lover</string>
    <string name="achievement_name_124">Conquests</string>
    <string name="achievement_name_125">Invincible</string>
    <string name="achievement_name_126">Be prepared</string>
    <string name="achievement_name_127">Godly Weapons</string>
    <string name="achievement_name_128">Train Heroes</string>
    <string name="achievement_name_129">Research Technology</string>
 

 
    <string name="LOGIN_ERROR_CAN_NOT_FOUND_USERNAME_BY_OTHER_CREDENTIALS">Login failed. Your game progress cannot be found.</string>
    <string name="Alliance_War_Challenge_Fail_4">Unable to attack the inner Imperial City Wall, destroy the outer wall first!</string>
    <string name="Alliance_War_Challenge_Fail_5">Please wait for the Imperial City battle to end!</string>
    <string name="Alliance_War_Challenge_Fail_6">Unable to attack the outer Imperial City Wall, eliminate the defenders first!</string>

Tuesday 21 October 2014

v2.3.42

Heroes

Dragon Slayer-Siegfried
Dragon's Rage: Every attack deals 110% damage to the target and increases Siegfried's defense by 5%.(This defense bonus stacks 10 times).
Dragon Skin: Siegfried is immune to all "area of effect" damage where he is not the main target of the attack.(Does not include: Counter attack skills and skills activated upon death).


Bloody-Siegfried
Blood Rush: Every attack deals 120% damage to the target and increases Siegfried's defense by 10%.(This defense bonus stacks 10 times).
Dragon Skin: Siegfried is immune to all "area of effect"damage where he is not the main target of the attack .(Does not include: Counter-attack skills and skills activated upon death).


Also updated the hero heads for the specter heroes from v2.3.41 which use to be all the same.

Event

Flying Colors
breakover_mul_bg.jpg


During the event, motivating a hero in training grants %d times the experience.
During the event, the first 'motivate' of the day is free.
breakover_mul_iron.jpg

BREAKOVER_MUL_DESC2
"Flying Colors" is now on-line. Give your heroes in training a boost. Motivation now grants %d times the experience.
 

Other

facebook_task_reward_tips_new
Complete all tasks and receive a special hero as your reward.
     
dialog_message_laid_off_confirm_new
Are you sure you wish to dismiss this hero? Once a hero is dismissed it will be lost and cannot be recovered.

cost_coin_to_cultivate_hero_confirm_tip
Are you sure you want to use %1$d gold coins to begin training %2$s? 8 hours of training rewards %3$d experience.

cost_coin_to_speedup_building_upgrade_tip
Are you sure you want to use %1$d gold coins to instantly upgrade %2$s?

cost_coin_to_speedup_barrack_train_tip
Are you sure you want to use %1$d gold coins to instantly train %2$s?

cost_coin_to_speedup_teck_upgrade_tip
Are you sure you want to use %1$d gold coins to instantly upgrade %2$s?

cost_coin_to_exchange_totem_med_rank
Do you wish to use 40 gold coins to convert a minor heraldry into a major heraldry? Tap confirm to complete the exchange. Tap cancel to end the exchange.

city_wall_soldier_failed
Failed to reinforce! Insufficient amount of this type of troop.

city_wall_soldier_buman
Full Reinforcement

<!--经验野地-->
map_exp
Training Ground

map_exp_effect
Training Effect

map_exp_effect_time
Duration

map_exp_attack_out_time
March unsuccessful. The target location will disappear before you troops arrive.

map_exp_give_up_desc
If you release the training ground now, you will not receive the maximum amount of experience. Upon abandoning the wilderness it will disappear. Do you wish to continue?
 
pvp_search_player_exp
Locate a training ground
 
<!--战斗城防提示-->

FfR_SOLDIER
Enemy fortifications have destroyed %s

FORTIFICATIONS_ATTACKER_HERO
Your hero %s, has been defeated!

FORTIFICATIONS_DEFENDER_SOLDER
Your fortifications have destroyed %s.

FORTIFICATIONS_DEFENDER_HERO
The enemy\'s hero %s, has perished!


 
merge_gem_tips_1
Warning: You have selected a high quality gem as a material for gem synthesis. This gem will be lost upon synthesis and cannot be recovered.

merge_gem_tips_2
A high quality gem has been selected as a material for gem synthesis. Do you wish to continue? Warning: This gem will be lost upon synthesis and cannot be recovered.


map_exp_tips
1. Experience cards equivalent to the amount of hero experience gained from occupying the training ground will be sent to your mail box. Rewards will be sent out once the occupation of the training ground ends.
2. The conversion into experience cards will be counted by the 100.

Tuesday 14 October 2014

v2.3.41

Heroes

Lord-Beowulf
Gigagntic Strength: Every attack deals 120% damage to the target, but also inflicts 20% of this damage to Beowulf.

Standing Legend-Beowulf
Gigantic Slam: Every attack deals 140% damage to the target, but also inflicts 20% of this damage to Beowulf.
 
Playful Specter
Spirit Flame: Upon the death of this hero, deal 25% of initial attack damage to all enemy units.



Pumpkin Specter
Death Fire: Upon the death of this hero, deal 50% of initial attack damage to all enemy units.

Death Specter
Spirit Barrage: Upon the death of this hero , deal 65% of initial attack damage to all enemy units.


The Specter hero head are all the same, it isn't that I've just used the same one not realizing, also another spelling mistake on Lord-Beowulf skill Gigagntic Strength (should be Gigantic Strength).
 
Events

Month Card

1. Purchase a Month Card and collect large amounts of gold coins every day!
2.Purchase $%1$s gold coins to buy a Month Card. Not only will you receive %2$d gold coins immediately, but be able to collect %3$d gold coins every day, for %4$d days, totalling %5$d gold coins. A discount amounting to %6$d%%. What are you waiting for!
3. Daily Month Card rewards must be collected every day. The gold coins do not accumulate!


Next Collection At:

tracking_down_hero_desc_table_view

1. Refresh the tavern, recruit heroes and win event points which can be exchanged for great rewards.
2. After refreshing the tavern, if better heroes show up, you win more event points.
        a)If a 2 Star Hero appears, you receive %d event points.
        b)If a 3 Star Hero appears, you receive %d event points.
        c)If a 4 Star Hero appears, you receive %d event points.
        d)If a 5 Star Hero appears, you receive %d event points.
        e)If a 6 Star Hero appears, you receive %d event points.
3.Participants will be ranked and rewarded according to the number of event points they accumulate.
4.If two players have the same number of event points, the first to reach this amount will be ranked ahead.

Other
 
alliance_introduction_content_new

1. Alliance members can not attack each other.
2. Members of the alliance must donate resources together to upgrade the alliance. Once reaching the upgrade conditions, the leader may choose to manually upgrade the alliance, which will use up the required resources.
3. As the level of the alliance increase: Alliance member capacity and the upper limit of alliance technology will increase.
4.The leader of an alliance can promote a member to deputy leader or demote a deputy leader to member.
5. The leader and deputy leader of an alliance have permission to accept player applications to the alliance and configure the alliance announcement. The leader has permission to kick members from the alliance.
6. If the leader of an alliance is inactive for more than a week,the deputy leader will temporarily gain permission to kick members from the alliance. In order to maintain normal management of an alliance, if the alliance does not have a deputy leader, an active member with the most contribution points will be promoted to deputy leader.

6* Bahram

    <!--波斯王子2-->
    <string name = "complete_task_desc1_new">Bahram has not reached level %1$d. Would you like to use %2$d gold coins to upgrade him immediately.</string>
    <string name = "pay_result_desc3_new">Congratulations, Bahram has been upgraded to a 6 Star Epic Hero</string>
    <string name = "persia_task_desc1">Bahram reaches Level %d</string>
    <string name = "persia_task_desc2">Purchase Light of Vengeance</string>
    <string name = "persia_task_desc3">Purchase Forgotten Sands</string>
    <string name = "persia_task_desc4">Purchase Heart of Warrior </string>
    <string name = "persia_tip_new">Complete Bahram\'s Epic quest line to upgrade him from a 5 star legendary hero to a 6 star epic hero.</string>
    <string name = "persia_tips2">Bahram-Epic</string>
    <string name = "persia_lv_limit">Attention: Due to the level restrictions of the training stadium, Bahram can only reach level %1$d. Would you like to use %2$d gold coins to instantly level him?</string>

Setting Exchange
setting_exchange.png

Others
 
    <!--突飞卷-->
    <string name="PACK_TYPE_BREAKOUT_COUPON_NAME">Motivation Card</string>
    <string name="PACK_TYPE_BREAKOUT_COUPON_DESC">Motivating a hero in training will first use up motivation cards</string>
 
    <string name="facebook_task_reward_tips_new">All steps need to be completed in order to collect a special Hero Reward.</string>
 
    <string name = "PACK_TYPE_BREAKOUT_COUPON_DESC2">Replaces gold coins when motivating heroes</string>